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Lighting Artist

Indeed

Company

Job typeFull-time
Workplace typeOnsite
Experience levelNo experience limit
Education levelNo degree limit

Description

Summary: Larian Studios, creators of Baldur's Gate 3 and Divinity: Original Sin 2, is seeking a Lighting Artist to craft high-quality, visually consistent lighting for in-game environments and cinematics. Highlights: 1. Craft high-quality and visually consistent lighting for games. 2. Collaborate with multidisciplinary teams on established lighting workflows. 3. Contribute to team knowledge and continuously improve personal craft. With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high\-quality role\-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 \& Divinity: Original Sin 2 is looking for a Lighting Artist to join the team and help us in crafting the high calibre games our fans have come to expect. ### **Responsibilities** * Create high\-quality and visually consistent lighting for in\-game environments and cinematics, working closely with the art director, art leads, and cinematic team. * Support the overall lighting direction by maintaining consistency across scenes and locations, balancing artistic intent with gameplay clarity and performance. * Collaborate with technical artists and other departments to follow established lighting workflows, tools, and standards. * Optimize and troubleshoot lighting setups to ensure strong visual results within performance budgets across multiple platforms. * Contribute to team knowledge by sharing insights, supporting peers, and continuously improving personal craft. ### **Requirements** * 3\+ years of experience working on lighting for real\-time environments and/or cinematics, ideally within game development. * A strong portfolio or showreel demonstrating high\-quality lighting work in real\-time, with a good understanding of light, color, composition, mood, and storytelling. * Hands\-on experience with lighting in a real\-time engine (e.g., Unreal Engine, Unity, or proprietary engines). * Solid understanding of PBR workflows, real\-time rendering constraints, and how lighting interacts with materials and post\-processing. * Good communication and collaboration skills, with the ability to work effectively within a multidisciplinary team. * Willingness to work full\-time on\-site at our Barcelona studio. ### **Nice to Haves** * Familiarity with color grading, tone mapping, and post\-processing techniques. * Basic experience or interest in non\-realtime lighting workflows (e.g., film or offline rendering). * Background or interest in photography, cinematography, or visual arts. * Experience collaborating closely with other artists in a production environment. * An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small\-studio feel * An open, collaborative environment where ideas are welcome and encouraged * A managerial team consisting of highly experienced game developers at the top of their fields * Sharing hobbies and passions with like\-minded colleagues * Inclusive environment with many activities organized by the studios or the employees * Commitment to making the best game possible for the fans, including listening to community feedback

Source: indeed

Posted by

David Muñoz

Indeed · HR

Location

David Muñoz

Indeed · HR

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