




### **The Opportunity** UserWise is developing a new mobile game based on a globally recognized entertainment IP, blending mass\-market appeal with a fast, high\-frequency LiveOps cadence. We’re looking for a Lead Producer to act as the engine room of the project \- building and owning the production pipelines that allow a lean, senior team to move at startup speed. You will be the first and sole Producer on the project during early development. This is not a coordination or ticket\-management role; it is about creating the systems, rhythms, and trust that let design and engineering execute at a high level. This is a hands\-on role in a lean, newly formed team. You will actively drive decisions, manage risk, and carry the production process forward from early exploration through MVP, soft launch, and live operations. ### **What You’ll Do** **Production Leadership \& Execution** * Own the day\-to\-day delivery rhythm of the project, ensuring standups, sprints, reviews, and retrospectives are purposeful and effective. * Establish, document, and evolve a production process from scratch, creating clarity and predictability for a senior, cross\-disciplinary team. * Guide the team through exploration, prototyping, and discovery, while maintaining focus on milestones and end goals. * Act as the project’s reality check, balancing creative ambition with scope, timing, and delivery constraints. * Lead by example, fostering a culture of ownership, accountability, transparency, and respect. * Build trust, clarity, and momentum within a newly formed team. **Planning \& Delivery** * Build and maintain the master roadmap and delivery plan, with clear visibility into near\- and mid\-term risks. * Anticipate blockers and work proactively to resolve them before they impact delivery. * Own delivery trade\-offs within agreed scope and milestones, escalating risks and decisions when necessary. **Cross\-Discipline Coordination** * Act as the connective tissue between Design, Economy, Engineering, Art, Audio, QA, and UA, ensuring changes in one discipline are clearly communicated to others. * Ensure teams have clear goals, priorities, and acceptance criteria. * Create an environment of clear communication, psychological safety, and constructive feedback. * Influence senior designers and engineers through preparation, data, and clear planning rather than authority. **LiveOps \& Launch Execution** * Own LiveOps planning, content cadence, and release scheduling from soft launch onward. * Ensure sufficient content buffers are planned and approved ahead of release. * Prepare the team for the transition from development into live operations, including soft launch readiness and operational cadence. **Requirements** **What We’re Looking For** * 6\+ years of experience as a Producer on mobile F2P games. * Proven experience shipping a game across its full lifecycle, from early concept or prototyping through launch. * Demonstrated ability to build and own production processes for new teams. * Experience working with licensed IP, including managing approval flows, brand guidelines, and external stakeholders. * Strong leadership presence with the ability to influence senior creatives and engineers. * Excellent communication skills; able to navigate difficult conversations with clarity and empathy. * Strong judgment around scope, trade\-offs, and prioritization. * Experience leading remote, distributed teams across multiple time zones using async\-friendly workflows. * Fluent in English; effective in a remote, international team. **Nice to Have** * Experience supporting LiveOps planning or post\-launch operations. * Experience and/or Interest in using AI\-assisted tools to improve planning, documentation, or production efficiency. **Benefits** **Why Join UserWise** * Help bring a new mobile game from early development through launch. * Work with a veteran\-led team in a lean, execution\-focused environment. * High ownership and visibility on a flagship project. * Fully remote, flexible work environment.


