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Game Designer/Junior Producer
Negotiable Salary
Indeed
Full-time
Onsite
No experience limit
No degree limit
Spain
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Description

We are Joyteractive \- a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80\+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! Our leader is Cryptogram: Word Brain Puzzle \- \#3 spot among all iOS/Android word games in the US. We're looking for an experienced Game Designer / Junior Producer to strengthen our RnD team. **What are you working on?** * Genres: Puzzle, Casual * Platforms: Mobile, iOS, Android **For which tasks (responsibilities)?** * **Core Gameplay Development \& Ideation:** Focus on the creation, iteration, and refinement of core gameplay mechanics. Work closely on short iteration cycles to quickly test and improve gameplay concepts * **Documentation:** Write clear and concise game design documents (GDDs) that communicate ideas and provide detailed specifications for the development team * **Balance:** Build and maintain a well\-balanced game by adjusting difficulty, rewards, and pacing for an optimal player experience. Integrate balance into the project * **Competitor Analysis:** Conduct deconstruction and analysis of competing products to identify trends, opportunities, and areas for improvement * **Data\-driven Design:** Use analytical metrics to guide design decisions and improve gameplay through data insights **What kind of professional are we looking for?** * 3\+ years of game designer experience * Deep understanding of core gameplay mechanics * Experience working as a project’s feature\-owner * Knowledge of monetization trends and general mobile market trends * Systematic experience in market research with a strong interest in and ability to apply findings to design decisions. * Understanding of product and business goals, ability to prioritize * Writing clear documentation, interacting with team members * Adaptability and eagerness to work in a fast\-paced, iterative environment. * Understanding of basic analytical metrics * Experience with Unity **What are the conditions and bonuses?** * 18 business days of compensated day\-offs * 8 paid Personal Days a year \+ 1 day is added every year * Flexible Public Holidays policy * Individual budget for training and growth * 100% Sick Leave compensation * Monthly budget for healthcare * Payment for wear and tear on equipment while using a personal computer * Remote work

Source:  indeed View original post
David Muñoz
Indeed · HR

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